Space — View controlsHold to thrust · Release to drift

APHELION

Dust

8.0
0.0
0
Structural integrity100%
Breaks below 30%
Distance
0 km
Time
0 years
Population
0 M
Supply / pressure
0 M
Upkeep
0 / s
Ships away / total
0 / 0
Recall hold
Ready
Active / learned
0
Shield
0 / 0
Kills
0
Incubating life0%

Quick guide

Celestial bodies

Dust merges on gentle contact. Planets grow by capturing and absorbing asteroids.

Life begins at 10 M. Population grows toward the mass your world can support; overcrowding slows research and reduces population.

Upkeep never breaks your world. Combat integrity below 30% is fatal; fresh mass helps repair it.

Sol and Pulsar can be mined at technology 7. Void cannot be mined.

Technology levels

  1. Incubation · Life takes 30 seconds to emerge.
  2. Shield · Protects your world.
  3. Point defense · Slow, heavy shots against close threats.
  4. One carrier · Three ships for combat and transport.
  5. Three carriers · Four ships each, with greater reach.
  6. Space city · Stronger shields, more living space and faster ship production.
  7. Double city · No population cap; stronger ships and larger cargo holds.
  8. Stellar mining · Harvest mass from Sol and Pulsar.

Ships mine asteroids and unshielded planets. Shields must be broken first. Cargo only becomes yours after unloading.

Ships need ammunition and life support. Recall before accelerating; ships that cannot return are lost.

Controls

Hold
Hold open space to thrust; release to drift.
Double-tap
Absorb a captured moon.
Pinch
Zoom the view.
Recall
Return all ships; hold departures for 10 seconds.
WASD
Thrust; reverse to brake.
K / L
Select / absorb a captured moon.
Double-click
Absorb a captured moon.
R
Return all ships; hold departures for 10 seconds.
Wheel / O
Zoom / toggle trail.
Space
View guide / resume.
CHOOSE YOUR ORIGIN

Choose your origin

Choose a starting stage. Your civilization begins with new life.

Starting body